Names
Shop & Merchant Names
Players always walk into the shop you didn't prep. Each entry here is a name, a trade, and the one detail that turns 'I buy rations' into a scene.
How to use: Grab a name that fits the district, read the hook, and let the shopkeeper haggle. Three of these around a square and you've got a market district with politics.
- The Bent Nail — carpentry & joinery — Every cabinet has a hidden drawer, free of charge; the carpenter keeps a ledger of what clients hide and has never once read it, she swears.
- Mistress Vell's Remedies — apothecary — Cures what ails you, and the back shelf cures what ails someone else. She requires a name for the second kind.
- The Gilded Scale — moneylender & exchange — Fair rates, iron vault, and a polite refusal to explain why the scale itself is chained to the floor.
- Harrow & Sons — undertakers — There are no sons. There never were. Mr. Harrow has been 'the son' for four generations and looks remarkably fresh on it.
- The Patient Anvil — blacksmith — No rush orders, no exceptions. The one blade she ever hurried is the one the city still tells stories about.
- Quince's Curiosities — oddments & antiques — Everything is genuine, nothing is what the label says, and Quince will happily explain the difference for the price of a rumor.
- The Wandering Needle — tailor — Garments altered while you wait; the needle works alone after closing, and the tailor pays it in thread and privacy.
- Bram's Provisions — general goods — The dried rations never spoil and nobody can find the supplier; Bram inherited the contract and is terrified of meeting them.
- The Seventh Lock — locksmith — Six apprentice grades, and a seventh door in the workshop the master opens only to refuse new commissions.
- Inkwell & Owl — stationer & scribe — Letters written, contracts copied, and — after dark, for old clients — handwriting matched to any sample you bring.
- The Hollow Wheel — cartwright — Wagons built with a smuggler's compartment as standard; the guild fined him once, then quietly placed a bulk order.
- Saffron House — spice merchant — The saffron is real; the pepper is cut with something that makes customers oddly agreeable, which is why the magistrate shops here.
- Greaves & Glory — armorer — Dented champion's plate hangs unsold in the window; the owner buys back every piece she's ever sold to the dead.
- The Mended Drum — instrument maker — Repairs anything with strings or skin; the drum above the door belonged to an army that surrendered when it stopped.
- Pellam's Maps & Charts — cartographer — Sells two versions of every map: the accurate one, and the one the harbormaster insists tourists receive.
- The Sugared Tooth — confectioner — Candies cure homesickness for exactly one hour; the recipe calls for an ingredient she'll only gather during funerals.
- Old Cordwain — cobbler — Boots resoled overnight by someone Cordwain refuses to name; payment left out in a saucer like for a cat.
- The Brazen Kettle — coppersmith — Kettles that whistle warnings — not when water boils, but when someone in the room lies.
- Nightsoil & Daisies — gardener's supply — The compost is municipal, the daisies are spectacular, and the proprietor knows what every garden in the city is burying.
- The Counting Crow — pawnshop — Lends on anything, never sells the unclaimed — the back room is a museum of the city's worst years, catalogued by heartbreak.
- Verro Brothers — glassblowers — One brother blows glass you can't break; the other blows glass that breaks on command. They no longer speak, and share one furnace.
- The Last Candle — chandler — Tapers that burn precisely one conversation long; the temple buys gross lots and won't say for which rite.
- Hessa's Hides — tanner & leatherworks — Leather from beasts most tanners refuse; she pays hunters double and asks them to stop describing the animals.
- The Modest Crown — jeweler — Specializes in paste replicas for nobles who've quietly sold the originals — discretion priced higher than the gems ever were.
- Furrow & Field — seed merchant — Seeds true to label except the unmarked jar, which grows whatever the buyer most needs and bills them accordingly.
- The Iron Page — bookbinder — Bindings that lock, scream, or forget; bring your own book, and don't ask about the shelf of volumes still waiting for owners to return.
- Calloway's Strings — luthier — Fiddles tuned to rooms, not notes; the one hanging in the window plays itself when its maker's name is spoken.
- The Honest Bushel — grocer — Scales certified by three guilds; the honesty is real, which is why half the market pays him to weigh disputes instead of vegetables.
- Smoke & Ember — pipe shop — Blends for memory, courage, and sleep; the proprietor's own pipe is never lit, and regulars know better than to offer.
- The Crooked Florin — gambling supplies — Honest dice and marked ones, clearly labeled and identically priced — 'the house margin,' he says, 'is knowing which you bought.'
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